How the GUI system works
Structure
structure:
- "# # # # ? # # # #"
- "# . . . . . . . #"
- "# . . . . . . . #"
- "# . . . . . . . #"
- "# . . . . . . . #"
- "# # # B C N # # #"Ingredients
ingredients:
filler:
gui_item: BLACK_STAINED_GLASS_PANE
item_icon: "#"
item_name: "&f"
item-lore: []
custom_model_data: 1069
collections_main:
gui_item: PAINTING
item_name: "&aCombat Collections"
item_icon: "?"
custom_model_data: 1069
item-lore:
- "&7View your combat Collections!"
combat:
gui_item: GOLDEN_HOE
item_name: "&bCombat Collections"
item_icon: "F"
custom_model_data: 1069
item-lore:
- "&7View your combat collections"
back:
gui_item: ARROW
item_name: "&aGo Back"
item_icon: "B"
custom_model_data: 1069
item-lore:
- "&7to the"
- "&7previous page"
next:
gui_item: ARROW
item_name: "&aNext"
item_icon: "N"
custom_model_data: 1069
item-lore:
- "&7Go to the"
- "&7next page"
close:
gui_item: BARRIER
item_name: "&cClose"
item_icon: "C"
item-lore: []
actions:
opengui: main
play_sound:
sound: "ENTITY_ITEM_PICKUP"
volume: 1.0
pitch: 1.0